Thursday, February 23, 2012

I'm back


Ah the joys of passwords. After many failed attempts I finally was able to access my google account again.

Finally. I guess I should post something to celebrate.

Sunday, November 13, 2011

Morph Test

Put together a sample animation of what can be done with Morph Targets in 3DS Max.

Tuesday, October 25, 2011

Fortress of Solitude Work


http://www.pixeldog4ever.com/Galleries/Fortress2/

Above is a link to some of the work I did in the Fortress of Solitude.

The bulk of my finished work was in the split party section. I worked with design on the layout. I would show them a layout in-game, we'd play it and I would revise it based on feedback. Outside of the main shell the components were made by other SOE artists. What I did was take the 12 or so different pieces and world build and light the scene. At the start of the gallery is a step by step showing the different components being layered in.

Monday, October 24, 2011

Spooktacular Kiosk Key Art

I made an alternate graphic for the Skeet’s Repair Vending Machine to coincide with SOE’s Spooktacular Event. The Vending Machine model and texture is by Ryan Rude.

Tuesday, October 4, 2011

Saturday, October 1, 2011

Yes I have been doing something


but most of it is work related and I can't show it yet

In the meantime here's an old standby

The Alien!


Thursday, August 25, 2011

My SOE Art Test


No matter how much experience you have, if there isn't a killer portfolio behind your resume you will be doing an art test. I stumbled across an old gif showing my Sony art test.

Click on the link below to see the process I went through to create my job winning building.

http://www.pixeldog4ever.com/Galleries/SOEMetro01_WIP.gif