Monday, August 3, 2015

Ant-Man

This was a class demo for Texture Mapping for Games.  Using an existing base mesh I had, I sculpted out the details in Z-Brush.  Maps were baked out using xnormal, then combined with detail maps in Photoshop.  This is a screen cap from 3DS Max.


Demo Reel from 2006



Here we have an old reel from 2006.  It is long.  I never sent it out as is.  Now it's a nice showcase of some of my older work.

Saturday, August 1, 2015

Class demo


Class demo for hard surface and organic modeling week 2.

Wednesday, July 29, 2015

Monday, April 27, 2015

SOE Art Test

This was the art test that got me the job at Sony.