Monday, August 3, 2015


This was a class demo for Texture Mapping for Games.  Using an existing base mesh I had, I sculpted out the details in Z-Brush.  Maps were baked out using xnormal, then combined with detail maps in Photoshop.  This is a screen cap from 3DS Max.

Demo Reel from 2006

Here we have an old reel from 2006.  It is long.  I never sent it out as is.  Now it's a nice showcase of some of my older work.

Saturday, August 1, 2015

Class demo

Class demo for hard surface and organic modeling week 2.

Friday, July 31, 2015

Wednesday, July 29, 2015

Thursday, June 4, 2015

Alfred Hitchcock 1960 Psycho House UE3

The skydome and plants are speedtree actors that came with UE3.

Everything else, the building, steps, rocks, meshes and textures all by me.

Thursday, May 28, 2015

Monday, April 27, 2015

SOE Art Test

This was the art test that got me the job at Sony.

Wednesday, February 11, 2015

First a model I was working on for fun.  The base mesh and UVs are done along with a tone pass on the texture.

This next piece was a demonstration I did on cloth and Physics in 3DS Max.