This was a class demo for Texture Mapping for Games. Using an existing base mesh I had, I sculpted out the details in Z-Brush. Maps were baked out using xnormal, then combined with detail maps in Photoshop. This is a screen cap from 3DS Max.
Monday, August 3, 2015
Demo Reel from 2006
Here we have an old reel from 2006. It is long. I never sent it out as is. Now it's a nice showcase of some of my older work.
Saturday, August 1, 2015
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